1 using UnityEngine;
2 using
System.Collections;
3 using
System.Collections.Generic;
4
5
6 ///
<summary>
7 ///
place this script on any GameObject to enable route editing. note that it is not required at runtime! it is
8 ///
only required to be in your scene while editing a path
9 ///
</summary>
10 public
class GoDummyPath : MonoBehaviour
11 {
12     
public string pathName = string.Empty;
13     
public Color pathColor = Color.magenta; // color of the path if visible in the editor
14     
public List<Vector3> nodes = new List<Vector3>() { Vector3.zero, Vector3.zero };
15     
public bool useStandardHandles = false;
16     
public bool forceStraightLinePath = false;
17     
public int pathResolution = 50;
18     
19     
20     
public void OnDrawGizmos()
21     {
22         
// the editor will draw paths when force straight line is on
23         
if( !forceStraightLinePath )
24         {
25             
var spline = new GoSpline( nodes );
26             Gizmos.color = pathColor;
27             spline.drawGizmos( pathResolution );
28         }
29     }
30
31 }



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